And with this they successfully mimic a lot of the charm of the Fallout series, yet improve upon it with more “attitude”, giving you more choices to sass with. I felt like there might have been a hard-to-get way around this, but I reckon most players will simply be choosing. This is where it gets interesting (though I immediately suggest you put LOTS of points into the dialogue category), and the game naturally puts “either or” decisions at your feet. I practically just brought companions for their dialogue, and that perfectly leads to where this game’s actual focus is much like the series’ it draws from: dialogue. I did, however, somehow outpace the game and become OP about midway through, and literally nothing afterwards stood much of a chance. The good news is that the handling and melee are only mildly-off-putting: they’re not quite as refined nor complex as the series’ they draw from, but they work just fine without feeling broken or unpolished. If my intro gave you the right idea, then you likely know you shoot, melee, and interact your way through most of the game. …this game’s actual focus is much like the series’ it draws from: dialogue. ![]() As a person who’s played all the Bioshock games and every Fallout since 3 except for 76, does this game stand out or simply add to the pile? ![]() Of course, sometimes the best form of flattery is mimicry, but the issue there is sometimes the loss of creativity. If there’s one thing that should be immediately noticeable about The Outer Worlds, it’s that it draws heavily on the Fallout/ Bioshock formula.
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